When people hear "mobile golf simulator," I think a lot of them picture something closer to a bounce house than what actually shows up. So here's the plain version of what the rig is and how it works.
What actually shows up
A single, self-contained bay: a launch monitor, a hitting screen, and a full set of real clubs — lefty and righty, brand-name, not the bargain-bin sets you sometimes see at rental places. It sets up in one space at your venue, indoors or out — an office conference room, a backyard, a brewery patio, wherever there's room for a hitting area and a screen.
What people actually do with it
Long-drive contests, closest-to-the-pin, quick head-to-head rounds — built for a mixed crowd of actual golfers and complete first-timers standing next to each other, which is most groups. Corporate events, private parties, weddings, community festivals — different crowds, same rig.
Why I built it this way
The whole point of doing this before the permanent club exists is that it has to hold up entirely on its own — real clubs, real ball flight, real shot tracking, none of the "it's fine, it's just a rental" compromises. If someone's first experience with Fairway is the mobile unit at their office party, I want it to feel like the real thing, not a preview of the real thing.
What's next
I'm still in the stage of gathering interest and doing real market research before I put money into a permanent equipment purchase — more on that reasoning here. If you've got an event coming up and want to be part of that early conversation, tell me about it.
